A Sticky Situation

For my senior capstone project I worked with a team of 6 other brilliant students to create a competitive game for the Independent game festival. The project was originally conceived as an entrant for the Dare to Be Digital game competition in Scottland…but then people got internships instead. We loved the idea so much that we started working on it as soon as we got back to school. The talent and dedication of each team member allowed us to finish the game over a month before the capstone deadline so we could submit the game to IGF.

A Sticky Situation sticks players to the shoes of a very persistent piece of gum. When your one true love is viciously vended away from the gumball machine, it’s up to you to save her from a chewy demise. Stick to ceilings and walls to navigate the dangerous world outside of the gumball machine. Harden up into your candied shell and roll through whatever blocks your path, or blow up into a bubble and float over it. It’s a unique, addictive flavor of platforming that will make you rethink the way you sidescroll.

  • Look, bullet points!
  • Unwrap the adventure! Explore a variety of environments on an epic quest for love!
  • Chew your brain! Tasty puzzle platforming in multiple flavors!
  • 100% real indie! Developed by desperate, unfunded college students working out of an apartment!
  • Awesome abbreviation! Yes, we know what happens when you abbreviate our title!

Responsibilities

I worked as a game and level designer for the project. I spent a lot of time refining the game’s core mechanics. You can especially see my influence in how floating, bouncing, and rolling work. I designed and built over 60% of the levels, focusing mostly on the gumball machine, shelves, and conveyor belt. I also designed the games final boss fight that takes place on the back of a pigeon.

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