“Interfaced” is a puzzle-platforming game that challenges players to rethink the way they interact with traditional video game UIs. The interface elements live and interact with the game world rather than just displaying information about it. Players will ride their stamina bars to new heights and shake up the level design with their mini maps on the way to reaching the end of the game.

This game was created as a group project for LCC 4725 at Georgia Tech, taught by Celia Pearce.

My Roles: Game Designer, Level Designer, Music

CM Capture 4

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